Archive for the ‘Uncategorized’ Category

Shenzhen Saipan - variety of car-specific integrat

Sunday, September 5th, 2010

Recently, the Shenzhen special car manufacturers - Shenzhen Saipan Technology Co., Ltd., the industry launched a car DVD built-in universal access to storm CMMB digital TV — introduced in the domestic market, low-key variety of the domestic market selling model series built-in digital CMMB TV’s car one machine dedicated car navigation, which marks the Saipan blew car audio high-end technology products, "Assembly", perfect for the Honda, Toyota, Buick’s sales in China Camry, the new CR -1, the new Fit, Corolla, Reiz, Excelle, Regal and other main new models, but also for the Elantra in modern cars, hot models and other markets move sharply.

And the market launch of many types of automotive electronics manufacturers Gesanchawu car DVD products, the introduction of new Symbian technologies are very cautious and low key. "All of our products must undergo strict reliability test, aging test and the performance of complex market only after testing to ensure products are introduced each products", Saipan, said e-related personnel, "In fact, Saipan already has developed all the series built-in digital TV CMMB car special car products on the market to charge consumers for, Saipan has been repeatedly detected on the various products in order to protect the interests of consumers, it has been only now officially into the market. "

Relying on powerful R & D capabilities Saipan, Saipan Technology Co., Ltd. Shenzhen, multi-market balance of the car is truly special audio-visual products, "epitomizing" - by a professional designer for the variety of cars tailored design, perfect matching of the original vehicle interface, style, panel, color and consistency of the original vehicle to achieve the perfect vehicle to upgrade the original; more attention is the Saipan CMMB industry R & D team took the lead in the series of products built from the present has covered more than City of CMMB digital TV, the signal reception and stable super smooth screen, mobile consumers anytime, anywhere to enjoy the beauty of video fun; use of Saipan screen display technology, intellectual property rights, making high-resolution high-brightness LCD accompanied by a new generation of touch-screen operating system, the display Saipan attitudes in the field of technical precipitation; information and complete the latest version of intelligent navigation system, audio-visual senses to fully stimulate and support a variety of stylish Bluetooth streaming media formats such as DVD audio and video systems and many other fashion features, without exception, every detail reflects Saipan Technology Co., Ltd. leading audio-visual technology brought fabulous.

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16GB HD or down 100 yuan popular Onda

Sunday, September 5th, 2010

 

The proliferation of high-definition 16GB capacity more and more popular, after all, prone to G as the unit of video resources for large-capacity high-definition models to play with the necessary space. From March 10, the domestic digital electronics giant Onda first to its two high-definition models VX535HD and VX545HD selling the 16GB high capacity version of price cuts, price cuts 100 after these two high-definition MP4 cost superior to, respectively, offer only 799 yuan and 899 yuan, which created the current 16GB version of the HD models low prices. Onda two 16GB models of the first high-definition price cuts is bound to set off a new large-capacity high-definition popular.

HD popularity of portable video masterpiece - Onda VX535HD

Price: 8GB/699 yuan, 16GB/799 yuan (↓ 100 yuan)

Selling point: 4.3 "800 × 480 high-definition screen, live 720P video, 10M rate bit stream decoding, TV output color component

Onda VX535HD has a 4.3-inch 800 × 480 resolution up to 1600 million color LTPS the latest low-temperature polysilicon display. China built a strong core of CC1600 flying quad-core chip, without any conversion, can easily achieve 720P/10M stream high-definition (resolution 1280 × 720) RM / RMVB / AVI / FLV video formats directly supported, but also support plug-in video subtitles. It is with Apple’s audio processing using the global audio giant’s new book CS42L52 Cirrus audio chip, with APE / FLAC, and the realization of the pure sound of the perfect present. Component Component TV output quality is comparable to DVD results. FM radio frequency, FM radio, pictures, books, TTS language features such as application of reading to do there.

The first 5.0 inches high-definition models - Onda VX545HD

Price: 8GB/799 yuan, 16GB/899 yuan (↓ 100 元), 32GB/1399 element

Selling point: 5.0 "800 × 480 high-definition screen, live 720P video, 10M rate bit stream decoder, wireless remote control

Onda VX545HD by 5.0 inches up to 800 × 480 resolution of 16 million color LTPS the latest low-temperature polysilicon display. China built a strong core of CC1600 flying quad-core chip, without any conversion, can easily achieve 720P/10M stream high-definition (resolution 1280 × 720) RM / RMVB / AVI / FLV video formats directly supported, but also support plug-in video subtitles. It is with Apple’s audio processing using the global audio giant’s new book CS42L52 Cirrus audio chip, with APE / FLAC, and the realization of the pure sound of the perfect present. Color component TV output, FM radio frequency, FM radio, pictures, books, TTS language features such as application of reading to do there. The use of infrared wireless remote control for the machine more attractive.

Onda design activities are being launched, 5,000 yuan in cash awards, job opportunities, great prizes waiting for you participation!

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Why Sony Imageworks got an Oscar nod for ‘Surf’s U

Saturday, September 4th, 2010

But use a live-action camera they did.

Then, once the wave animation is created, it’s time to add the water texture to it.

But they surely tried hard to make a film that stayed true to the look and feel of the classic surfing documentary. And for that, they deserve their Oscar nomination.

That’s why, when I was watching Surf’s Up, I noticed during one surfing scene that there were a couple of drops of water on the lens. At first, it had escaped my attention because it is such a realistic detail that your eye doesn’t quite pick up on it. But then I realized that that was intentionally placed there. I had to go back and look again in appreciation of the thoughtfulness behind it.

There, James Williams, Imageworks’ head of layout, explained and demonstrated how live-action had been incorporated.

Finally, the animators worked on the way light goes through a wave.

“The look of the movie was determined by the water,” Brannon said. “We wanted believable water, not necessarily photorealistic, but not stylized, either.”

Waves are “essentially modeled one section at a time,” said Bredow. “They start flat, turn into a swell, and then flip over and turn into classic crashing waves….We modeled (them) on what real waves would look like.”

Sony Pictures’ animated surfing penguins documentary, ‘Surf’s Up,’ was nominated for the best animated feature Oscar this year, certainly in large part because of its work on creating realistic waves.

It’s an odd concept, and one that took me a little while to understand, but it actually makes a lot of sense, and is a pretty elegant solution to the problem of how to build in the little imperfections in a documentary that the filmmakers wanted to see in their fully digital movie.

To do this, Williams explained, the animators designed a system where they programmed the animation of the many penguins in the film and then turned to their live-action camera, an ancient Sony camera–bought off eBay, no less–that was somewhat like what surfing documentarians would have used a decade or so ago.

As I mentioned above, the purpose of doing so was to make the texture feel like a documentary. And that meant simulating the kind of slight movements that come when a cameraperson is working with a hand-held camera on location.

Others must agree, because last month, Surf’s Up was chosen as one three nominees for the best animated feature Oscar. And while the film would have to be considered a big underdog, since it, and its fellow lesser-known nominee, Persepolis, are going up against Pixar’s juggernaut, Ratatouille, a huge critical and commercial success.

“If something’s not quite right, even within a tenth of a percent,” Jenkins said, the audience sees it. “It has to be just right.”

The result, Williams demonstrated, is that when he moved the camera a little bit from side to side, the animated penguins on screen would shift in the camera’s view.

Then it’s time to add the proper lighting effects, a combination of many different techniques, Bredow explained.

We “put a ring around key points in each wave,” Bredow said. “As we grab the ring and pull on it, or rotate the ring, the corresponding section of the wave will evolve forward and crash.”

Walking into Imageworks’ offices in Culver City, just a couple blocks down the street from Sony Pictures Studios’ gargantuan facilities, one of the first things that struck me was how dark and quiet it was. All the better to keep glare off of animators’ computer screens and to get work done, I was told.

Imageworks’ special sauce begins with its wave animation control system, a proprietary technology the company developed to create the waves for Surf’s Up, and which was a modified version of the system it used to make the water effects for the Tom Hanks film Cast Away.

Bredow said that when lighting a breaking wave, his team would break a wave down into individual wave “zones,” perhaps eleven per wave, and then light each zone individually. They’d use different hues of greens or blues, depending on the need, and voila, a wave.

For that, Bredow said, his team takes a smooth plane that doesn’t look at all like water, and adds many different levels of “noise.”

Another important element in the making of Surf’s Up, then, was the incorporation of the live-action camera, something that might not be entirely intuitive in a fully animated movie.

Lest you think that creating waves for an animated surfing film starring penguins is a simple job, let me assure you that it isn’t.

Imageworks designed a wave animation control system that was used to create realistic wave motion and evolution. The vertical rings are used by the animators to pull the various sections of the waves forward.

(Credit:
Sony Imageworks)

Even after that realization, I looked at the water in the film and thought the animators had done a remarkable job at recreating one of the things that, like making human hair look realistic, has always been hardest to recreate.

CULVER CITY, Calif.–One of the things that struck me towards the end of the animated surfing penguin mockumentary, Surf’s Up, is that I had forgotten that every bit of water in the film–mainly loads of lovingly rendered surfing waves–was digitally animated.

“If you’re going for perfection, you fail,” said Brannon. “We were going for humanity, and that comes through in the final product and gives it an organic feel.”

(Credit:
Sony Imageworks)

Looking at what seem like schematic still images of the structure of the waves, one sees what looks like the shape of a big wave with a grid of criss-crossed wire frame lines superimposed on it. The vertical lines, Bredow explained, segment the different sections of the wave, each of which can be controlled individually.

All of this was done, said producer Jenkins, so that the desired effect of a surfing documentary felt real to the audience.

(Credit:
Daniel Terdiman/CNET News.com)

And as I said above, the results were spectacular. Without commenting on the overall quality of the movie, I will say categorically, that it is beautiful, and the work Bredow and his team did to create the many waves was nothing short of amazing.

The point with that system is to be able to simulate the rolling effect of a wave crashing, left to right.

And in order to make that happen, the animation system revolves around a series of blue vertical control rings superimposed on a wire frame wave that the animators can “pull” forward.

One of the choices the filmmakers made when proceeding with Surf’s Up, according to co-director Brannon, was to deliberately try to give each wave “character.”

After leaving the screening room and saying goodbye to Bredow, Brannon, Buck and Jenkins, I was taken to Imageworks’ layout room, a single room a couple of stories below where, it turns out, the filmmakers shot much of the film.

The camera was fitted with a special sensor that emitted signals picked up by a grid of hundreds of sensors on the room’s ceiling in order to translate the camera’s exact real physical movements onto the animated scene.

Still, when Sony Imageworks, the Sony Pictures in-house visual effects studio behind the imagery in films like Spider-Man 3, Beowulf and I am Legend, invited me down to L.A. to talk about Surf’s Up and the animation wizardry behind it, I readily agreed.

Bredow said that the basic system for creating waves involves modeling each one from flat water to swell to rolling over to crashing down, and then blending through all those shapes into a single, animated effect.

“We made sure the water had all the (right) properties using different photo techniques,” he added: “reflection, refraction, and the specular highlights that bloom the right color, and the surface foam on the surface of the water.”

The film’s story, Bredow added, called for three main types of waves: simple spilling breakers, classic tube waves modeled on Hawaii’s famous Pipeline, and the kinds of huge waves found at Northern California’s celebrated Maverick’s.

Sony Imageworks utilized a special live-action camera to build in the kind of realistic camera movements found in traditional documentaries.

The film wasn’t much of a commercial success, however, perhaps because the story was a little bit predictable and standard. So much of the Imageworks team’s labor was missed by the moviegoing public.

“We simulate thousands of water ripples interacting with each other to simulate the texture,” he said. “Basically, we use millions of interfering water ripples to create the wave texture.”

One of the reasons for that is that Surf’s Up, as mentioned above, is fashioned as a surfing documentary, focused on Cody, the main character, a young provincial penguin longing to join the glamorous world of pro surfing.

“We had a bunch of surfers, guys who loved surfing, on the movie,” Bredow said. “They’d go through hours of (surfing films) and find waves” they liked and which the Surf’s Up team could model the film’s waves on.

Did it work? Well, as I alluded to above, I think the filmmakers succeeded in making many of the details of their movie work exactly as planned. Things that seemed totally authentic struck me later on, particularly because I realized they were, in fact, totally digital and totally fabricated. And that’s the sign of amazing attention to detail.

Soon, I was ushered into a small screening room where the brains behind Surf’s Up, producer Chris Jenkins, co-directors Ash Brannon and Chris Buck, and visual effects supervisor Rob Bredow had gathered to talk to me about the film and about those fantastic waves.

The point, then, was to make the film feel very much like a documentary. And that meant a slightly rougher edge to the texture, including a slightly shaky camera, as well as water on the lens and other such artifacts that wouldn’t show up in a normal movie, but which are unavoidable in documentaries.

WinDVD 9 adds support for Blu-ray, AVCHD–and even

Tuesday, August 31st, 2010

(Credit:
Corel)

WinDVD 9 is available Tuesday in three versions. The entry-level version ($50) handles standard DVD movies, along with QuickTime and DivX files. WinDVD 9 Plus ($80) adds better surround audio support and Corel’s “All2HD” upscaling, which aims to sharpen detail on low-resolution video. It also includes the ability to play back AVCHD files–ideal for anybody with an HD camcorder. The $100 version of the software is the one you want for playing Blu-ray or HD DVD movies. Owners of WinDVD 6, 7, or 8 can upgrade to that flagship version of the software for just $60.

The HD format war may be over, but don’t tell Corel. The company’s WinDVD 9 software plays both Blu-ray and the now-defunct HD DVD format–perfect for those few Windows PCs with HD combo drives, such as the HP Pavilion Slimline S3330f. The software supports the full range of features for both formats, including their next-gen audio soundtracks (Dolby TrueHD and DTS HD), Blu-ray Profile 1.1 (picture-in-picture commentaries), and–while it lasts–Web-enabled “In Movie Experience” features on HD DVDs.

Corel's WinDVD 9 software handles Blu-ray, HD DVD, and standard DVD discs.

OpenID Foundation scores top-shelf board members

Monday, August 30th, 2010

The representatives from the OpenID Foundation’s new corporate board members are Dewitt Clinton (Google), Tony Nadalin (IBM), Michael B. Jones (Microsoft), Gary Krall (VeriSign), and Shreyas Doshi (Yahoo).

Several major technology companies, including Yahoo, had already voiced support for the standard.

“Google shares the OpenID Foundation’s vision of a Web that’s easy to use and built on open standards available to everyone,” Fitzpatrick said in a statement from the OpenID Foundation. “OpenID was always intended to be a decentralized sign-on system, so it’s fantastic (for Google) to join a foundation committed to keeping it free and unencumbered by proprietary extensions.”

Founder Brad Fitzpatrick, who developed the standard in 2005 while working at Six Apart, is now an engineer at Google and has been a key component of its OpenSocial developer initiative.

If the OpenID Foundation were a liquor cabinet, it just got stocked with some Grey Goose, Rhum Clement, and Gran Patron.

The foundation, which is pushing for a universal Internet login standard, announced on Thursday that representatives from Google, Microsoft, Yahoo, IBM, and VeriSign have become its first corporate board members. They join existing board members Scott Kveton (Vidoop), David Recordon (Six Apart), Dick Hardt (Sxip Identity), Martin Atkins (independent), Artur Bergman (Wikia), Johannes Ernst (NetMesh), Drummond Reed (Parity Communications), and executive director Bill Washburn.

OpenID started as a grassroots initiative to handle an increasingly complex Internet rife with user accounts, logins, and passwords galore, and some skeptics thought that it couldn’t possibly earn the approval of tech’s biggest players. But its creators have gone on to build serious Web credibility, which has undoubtedly helped the standard move from an experimental geek project toward industrywide adoption.

The Digital Home Video Hands-on with the Orb Audi

Monday, August 30th, 2010

And as always, drop me a line or follow me on Twitter!

Today, I take a look at the home speaker system from Orb Audio. Check it out!

Innovation 1-on-1 Chris Heatherly of Walt Disney

Thursday, August 26th, 2010

How do you define “innovation”?
My favorite quote about innovation is one where Steve Jobs was asked how they systematize innovation at Apple and he said “We don’t. We hire good people.” I think a lot of talk about innovation amounts to a lot of dancing about architecture. People get caught up in trying to have an innovative “process” instead of having their values where they should be–making great product. To borrow from James Carville, “It’s the product, stupid!” Who cares what your process is? It’s what you put out there that matters.

If we had kept with our original idea, we would have had the OLPC four years before Negroponte. That was the hardest project of my life, and I can’t say I didn’t fight hard. But our partner didn’t share our vision. They thought it was imperative that it have all the slots and expansion and all the stuff parents probably don’t really care about when they buy a kid a PC but that geeks care about a great deal. I thought we could change them, that we would convince them. But I felt compelled to launch, and I wound up compromising in some areas I didn’t want to. I learned from that. Your partners need to share your vision or you will never get the result you want. I believe it’s Louis Armstrong that said “There’s some people, if they don’t listen, you can’t tell them.” You have to stick to principles. If the people you work with don’t want to do the project right, it’s not worth doing.

If you want to make great products, you have to have high standards and absolutely insist on those standards. There’s a great story about Pixar and the making of Toy Story 2. They completed most of the movie and then decided they didn’t like how it was coming out. So they scraped it and started from scratch. How many companies have the guts to do that? Not many.

But I haven’t answered your question. I think innovation is understanding people and what they need and giving them the most perfect solution you can to their problem even if they might not know they have it yet. It’s giving people something new that they haven’t seen before or making them re-experience something familiar in a totally new and better way. Everyone talks about Apple. The reason we all worship Apple is that there is no detail too small for them to sweat out. They don’t stop at trying to make a great product. Look at the packaging. They work to reduce materials, to improve communications, to reduce shipping costs, to have better environmentally friendly materials, to create a great out-of-box experience, and on and on. Once you live and breathe these principles, you can’t compartmentalize. You have to make everything as great as it can be. It becomes a way of life.

But one of the keys to innovation is having management that expects and drives innovation. You can have the best designers in the world and the worst management and nothing good will come of it. You have to have leaders who believe and have guts and support innovative work. You have to have leaders who hire the best talent and weed out the people who have the wrong values and intentions, but who at the same time are extremely tolerant of good people making mistakes or failing sometimes. If you manage quarter by quarter or have no tolerance for failure, you won’t ever have innovation, no matter how creative your people are. You have to be willing to lose.

Here’s one people don’t put in a sentence with innovation very often–legal. Look at Google. They are constantly doing things with search and indexing and now with YouTube that challenge the legal status quo. If they had a legal team whose only role was to keep the company from getting sued, they would never do those things. If you want to be innovative, everyone has to be on board for the mission. Everyone has a role to play.

We asked Chris Heatherly, vice president of technology and innovation, Disney Consumer Products, The Walt Disney Co., to answer a set of questions–and he took the time to dive a little deeper.

What are the most important areas of innovation in your organization (product, process, IP, marketing, etc.)?

Yesterday, I saw a company that makes bubbles that you can’t spill. Brilliant! I bet a lot of people have looked at bubbles and said “How can you innovate bubbles? There’s nothing you can do. They’re just bubbles.” But this guy did and now he has a huge business because it turns out that parents don’t buy as many bubbles for their kids as they might because they are afraid they will spill them and make a mess. To me, that’s real innovation. A simple, clever idea well executed that makes things better for people.

My recent favorite innovation is a new technology called Clickables that we are launching in connection to our new Disney Fairies virtual world. It’s a way for kids to take their online world experience into the real world. The core of it is a magical bracelet. By simply clicking their bracelets together, girls become friends in the online environment. And it’s safer too because if you had to physically click with your friend that means they were in physical proximity to you, you saw them, and you know who they are. They aren’t some random person online. Also, it allows kids to download virtual objects from their inventory and trade with their friends, which is another complicated thing we made simple. Most online worlds don’t let you trade because it’s hard to authenticate. We made that simple and seamless.

What would you consider your most successful innovation? How did you “find” it?
I’m very critical and I always think we can do better than we have done in the past. My favorite stuff–no matter when you ask me–is in the future and stuff I normally can’t talk about it publicly.

To be a creative company, you have to have a creative core, whatever that means for your company. For Disney, that’s people like storytellers, animators, and Imagineers. For a company like Apple, it’s designers and engineers. The people at the core of what you do have to be the heart that pumps innovation through the vessels of the organization. You can’t live without your heart. But the other parts of the organization have just as important a role in innovation. Take technology, for example. Pixar is very clear that it is about telling stories and that everyone who is there is there for that purpose. Technology plays a really important role for them. They like to say that “art challenges technology and technology inspires art.” They don’t look at technology as being a second-class citizen to their artists. It’s a respected peer. There are lots of other parts of the organization that have to be part of an innovative mission.

How did we find the idea? We knew that online worlds were going to be a big deal and so we got about 50 of our smartest people together from different divisions and of different job types–marketing people, technology people, designers, even finance people and lawyers–and we had a big brainstorm. We have a great process for brainstorms that’s led by our head of creative Len Mazzocco. He’s like the Michael Jordan of brainstorming. We came up with probably a few hundred ideas but narrowed it down to 75 really good ones from the two days. Then we narrowed it down to our top 10 and top 5 and in there was the nugget of the Clickables concept. Then we decided that this was such an important area that we would create a dedicated team around it, called our Toymorrow team that would be a little SWAT team focused on technology in the toy space. We moved really aggressively to find partners who shared our vision and had applicable technology. Speed is of the essence in these things. Len always says that “God gives everyone the same ideas at the same time.” If you don’t move fast, someone else will have your idea and do it before you can get it to market.

(Credit: Gearlog)

I think too many people confuse innovation and technology. I have seen a lot of designers try to make a mediocre concept innovative by putting Bluetooth or some other whiz-bang technology du jour in it. That’s not innovation. It’s cheating. Innovation is about solving problems for people. As I write this, I am at the New York Toy Fair. I am always so impressed and humbled by the incredible cleverness and simple innovation in small things that toy designers and inventors do every day. I think the technology business could learn a lot from these guys. The toy business has to work with very cheap stuff so they can’t fall back on expensive technology. They really have to make the magic trick out of Popsicle sticks and rubber bands, if you take my meaning.

What lessons can you pass on to others from how your organization has changed to make itself more innovation driven?
Anyone who reads a newspaper knows that Disney has had some major changes in the past few years with a new CEO–Bob Iger–and the acquisition of Pixar. We are getting back to our roots. Focusing on quality, incredible storytelling, and the magic people expect of us. Bob’s really focused on bringing the company together as a team and put quality and innovation at the forefront of the company’s agenda. What he’s done is create a great collaborative environment for innovation and the rest has taken care of itself. You can see the whole company flourishing right now.

My other favorite recent product is a digital camera we made for preschoolers called Disney Pix Jr. I love it because it is so simple and so rugged and just does what it says it will do. I threw one myself down a flight of concrete stairs 20 times and couldn’t break it. And the interface is so simple. We even got rid of the on button! And we have a fun feature on it called PhotoFriends that lets you pose with a Disney character in your picture. Kids are having a lot of fun with that. But for me, that is a great product because it meets the need and does what it says it’s going to do. It doesn’t read your mind or have Wi-Fi or cure cancer or any of that. It’s just a great camera for kids. It is what it’s supposed to be. Not a lot of products, especially technology products, can say that.

In your opinion, what are the biggest barriers and challenges that stand in the way of organizations becoming more innovative?
The organizations are their own biggest barriers. A lot of things that big companies do that they think are conservative and prudent are actually very foolhardy and dangerous. It’s said that cynicism is ignorance masquerading as wisdom. Business is very simple. You have to offer a product that is better than your competition and you have to keep your customers happy. A lot of big companies get caught up in other things. Managing a P&L is important, and money keeps the lights on. But if people don’t like the product or service you are putting out there, it doesn’t really matter how clever you were about saving costs here and there. When you’re dead, it doesn’t really matter why. You can’t cut your way to glory. Look at Apple. In the last recession, everyone else laid people off and cut back on R&D. Apple said “We are going to innovate our way out of this.” And look what happened for them. You can’t stop innovating.

Beyond your organization, who do you admire for risk-taking innovation, and what do you think makes them successful?
Apple is too obvious, so I’ll say Target. At a time when everyone was trying to follow Wal-Mart into the bargain bin, Target had a vision that everyone deserved nicely designed products. A lot of people thought they were talking over their audiences’ heads or they were full of themselves. In fact, everyone else was underestimating the intelligence and taste of their guests, and Target saw something no one else did. But Target innovated in a lot less obvious ways too. Take queue lines. At a lot of big-box stores, you could spend 20 minutes waiting to check out. At Target, you will wait less than 5 minutes most of the time. If the register is stacked up more than 3 people deep, they will open another one. That’s customer service. Today, Target is beating all of their competitors’ comps and doing more business per door than anyone else. Not everything has worked for Target. Remember the short-lived Philippe Starck line? But they keep trying and more often than not, they succeed.

(Credit: Walt Disney Co.)

Which innovation “failure” did you learn the most from, and why?
That’s easy. The Disney Dream Desk PC. We had all the right ideas in the beginning. We wanted to make an inexpensive computer without all the doodads in a small form factor about twice the size of the
Mac Mini (you couldn’t make it smaller back then because the processor was so hot) with a creative software suite a la iLife but for kids and with robust parental controls. I am proud of the way the software and Internet filtering came out. But the PC grew from this small inexpensive thing to this almost full-sized PC that was not as kid-like as we wanted and was much more expensive than we originally planned.

What innovation are you still waiting for?
I think the single most important innovation we all need is low-cost green energy. Energy is the United States’ #1 trade issue, #1 security, #1 economic issue, and #1 environmental issue. Green energy will have a more transformative effect on the world than the Internet, it’s that big. Outside of this, I am working a lot with robotics these days and I’m very excited about all this smart technology that will make its way into lots of products. I live in LA and we are (in)famous for our traffic. I would love us all to have robotic
cars that could figure out traffic flow, so I never have to sit through a traffic jam again.

Shocking research Narcissists drawn to Facebook

Thursday, August 26th, 2010

In order to conduct the study, untrained observers were shown Facebook profiles and asked to identify which ones belonged to people who are classified as narcissists. The narcissists’ profiles were easy to pick out, the researchers noted.

“Narcissists might initially be seen as charming, but they end up using people for their own advantage,” study co-author W. Keith Campbell said to Live Science. “They hurt the people around them and they hurt themselves in the long run.”

As we used to say on the playground in third grade, duh.

A team of researchers from the University of Georgia has come to a conclusion that will undoubtedly turn the tech world on its side (ha): if you use Facebook to promote your lovely self, it shows through. Narcissists, or those psychologically defined as “excessively egotistical,” will inflate their profiles on the social network with more photos, massive friends lists, and packed activity feeds.

“We found that people who are narcissistic use Facebook in a self-promoting way that can be identified by others,” study leader and Ph.D. student Laura Buffardi said in a Live Science article about the study. Past research back in the dinosaur days of the Web had revealed similar conclusions about narcissists and personal Web pages. Imagine how hard it was to self-promote when you had to know how to use HTML to turn the background of your personal homepage pink!

So it looks like now the prolific Internet chatter about oversharers, bloggy self-promoters, and “wantrepreneurs” now has some academic basis.

The report is published in October’s issue of the Personality and Social Psychology Bulletin academic journal.

Novell’s big day with Sesame Street and HP

Tuesday, August 24th, 2010

Novell’s Brainshare is in full swing, and the company announced two significant deals. The first is that Hewlett-Packard will be preloading Novell’s Suse Linux Enterprise Desktop on select laptops and desktops. It’s a big coup for Novell after Ubuntu scored with Dell. It’s also a big coup for customers who won’t have to go through the bother of maintaining Linux on incompatible hardware, as I recently did with Ubuntu on Lenovo’s X61 laptop.

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Novell also scored with Sesame Street Workshop. This isn’t a huge revenue generator but it’s a fun deal. Sesame Street Workshop is a big believer in open source and has been deploying it a range of different contexts. Good to see them selecting Novell’s Suse Linux…for the right reasons.

Apple patent filing shows TiVo-like Apple TV

Sunday, August 22nd, 2010

(Credit:
USPTO)

The standard patent application disclaimer applies: Don’t expect to see this device on store shelves in the coming weeks, as patent applications don’t always make their way into products. Still, an Apple TV that could play live television–whether that’s over cable, satellite, or the Internet–as well as rent movies directly from the iTunes Store would be an interesting device, especially if you could use your
iPhone or iPod as the clicker.

Just how far might Apple be planning to take Apple TV, Take Three (or maybe four)?

But in a series of illustrations, the patent application shows how a video player could scroll through a lineup of programs that looks an awful lot like the TV Guide channel. Viewers could watch, pause, and rewind live television when controlled by an iPod-like remote control device. In keeping with Apple’s latest push toward multitouch interfaces, several gestures could be used on the remote control to fast forward, rewind, or pause, among other things.

An Apple patent application unearthed by AppleInsider shows a proposed system for using an
iPod-like device as a remote control for an Apple TV-like device with DVR capabilities. (They never use the actual product names in the applications, but it’s not too hard to tell.) It also suggests that Apple is thinking about making a version of Apple TV that could watch and record live television programming.

Apple has applied for a patent that could let you record David Letterman interviewing Ben Affleck (we think that's Ben Affleck).

Apple TV got a little more interesting in January with the release of the second version of the product, which can play rented movies from the iTunes Store along with purchased videos. What it can’t do, however, is replace your living room set-top box from your cable or satellite provider and deliver live television.